Your first level in 15 minutes
Open the editor. It runs entirely in your browser: nothing is uploaded until you submit a level. Press F1 in the editor at any time for its help.
1. Start from something
Start from the example level (a short level you can take apart) or File › New level. Give it a name and set the terrain (space, jungle, ice, desert, sea, lava, swamp or city): it picks the ground, buildings and colours when you do not bring your own art.
2. The strip
The level is the tall strip in the middle: the bottom is the start, time goes upward. The timeline on the left is in seconds. Scroll with the mouse wheel; drag the scrubber in the top bar to jump.
3. Ground: buildings, turrets, rocks
Drag items from the palette on the left onto the strip: houses and bunkers are solid (touching them is fatal), turrets and tanks shoot. High rocks are solid walls you can paint with the brush to make canyons; barriers are invisible walls for the edges of your own art.
4. Waves
A wave is a group of ships that enters at a time, follows a path and shoots. Drop a wave on the strip, then set its ships, count, path and timing in the inspector on the right. Mirror a wave to get the same pattern from both sides.
5. The boss
Every level ends with a boss: choose its attack style, hit points and when it arrives (a time, or after the last wave).
6. Preview, fix, repeat
Press ▶ Preview (or F5) to watch the level play. The pill in the top bar shows whether the level is valid; click it to see the problems, each with its line.
7. Save and share
File › Save keeps the level file (.md). File › Export level + pictures gives a
.zip with the level and its pictures: that is what you submit.